PROCEDURAL WORLD / EXPERIMENT / PROBABLY FINE

KOGNABO

Today, KOGNABO means:

Keep On Generating New Areas Beyond Origin.

What's coming?

The acronym is deterministic-ish. The explanation is not.

WHAT IS THIS?

A world without a finished map.

KOGNABO is an experiment in building a world from systems instead of starting with a hand-authored map. Terrain, settlements, routes, weather, creatures, sound, music, and other pieces are intended to emerge from deterministic generation.

The same underlying world can eventually be experienced through different views: text, maps, simplified graphics, or a full 3D environment. The presentation can change without replacing the world.

01

Procedural Worlds

Seeds create terrain, biomes, settlements, routes, points of interest, and increasingly questionable places to wander into.

02

Living Systems

Time, seasons, weather, creatures, ambience, and music respond to the world rather than existing as disconnected decorations.

03

Many Perspectives

One simulation can support maps, text, 2D, pseudo-3D, and Three.js views without making the renderer the source of truth.

04

Questionable Engineering

Procedural generation, tests, plugins, vibe coding, AI assistance, occasional slop, and an alarming faith in reproducible seeds.

PROBABLY WHAT PEOPLE WILL SAY

Early reviews are already imaginary.

No actual people were consulted.

Generating opinions...

COMING EVENTUALLY™

The world is still being assembled.

WORLD Terrain, towns, routes, biomes, POIs
SIMULATION Time, seasons, weather, creatures
AUDIO Generated music, ambience, sound
RENDERING Text, maps, 2D, 3D, debug views
CHAOS Unscheduled but statistically inevitable